Communication Systems

Second Year
ARCH 1433

Image by Ebony Maier, 2017

Image by Ebony Maier, 2017

THE MAKERS

Tutor: Georgie Brookes
Schedule: Fridays 14:30-17:30
Location: 100.01.004

SUMMARY

The Makers is a hands-on subject that explores communication in design through making and site analysis.

Through exploring site-specific discarded traces of activity either human or environmental and mapping a specific site, a story will begin to unravel. Familiar forms become unfamiliar or have a new function, the old and discarded becomes shiny and new, there is a celebration in making and re-contextualisation.

The subject introduces Pinkysil molding and basic mold making alongside lost wax casting, basic hand jewellery skills and object making to create wearable objects and models of different scales. Students will also be encouraged to develop their graphic sensibility and understanding of layouts in print.

 
Image by Yandell Walton

Image by Yandell Walton

ALTERING PERCEPTION

Tutor: Yandell Walton
Schedule: Fridays 14:30-17:30
Location: 100.05.002

SUMMARY

In this course you will be introduced to digital projection as a creative tool and asked to consider how digital projection can be used to expand upon or alter three dimensional space.

You will gain an understanding of projection technology, output devices and installation methods exploring multiple materials. Adobe Photoshop and After Effects will be used to produce content. You will become familiar with masking and mapping techniques to respond to three dimensional space and object.

Students will work both in actual space through practical workshops and on a digital platform learning how to visually represent projection concepts through digital mock-ups.


 

 
Image by Simon Finn, 2015

Image by Simon Finn, 2015

TANGIBLE

Tutor: Simon Finn
Schedule: Fridays 14:30-17:30
Location: 100.04.002

SUMMARY

in the course we will be exploring the relationship between hand drawing and computer modeling. You will begin by drawing in -situ, then taking this information into the digital realm in combination with modeling your chosen environment in Autodesk Maya. This site will work a platform for developing a design intervention, which will incorporate motion graphics and 3D printing.

The computer-generated environment will enable you to develop valuable modeling skills including unwrapping, texturing, lighting and rendering. You will then compose animated environmental transitions and fuse these with you hand drawings to create evocative multi-layered design drawings and 3D print.

The techniques offered in Tangible will challenge you both technically and conceptually to develop an innovative practice that traverses the traditional and technological.

 

Image by Beck Storer

STORY TELLING

Tutor: Beck Storer
Schedule: Friday 9:30 - 12:30
Location: 100.05.007

SUMMARY

In this practical studio you will embark on a journey to explore various contemporary modes of storytelling to successfully communicate an idea to an audience. 

In the first 4 weeks you will partake in a personal exploration inquiry, exploring your local environment to gather and document visual cues that will influence your major project. 

During this time you will also partake in a series of industry presentations from leading Melbourne designers. Here you will be introduced to valuable insights into how industry embraces various communication modes and visualisation techniques to craft a visual story that engages and inspires a audience. 

This will set the stage to your major project - the creation of an external spatial installation. You will explore the role of unforeseen influencer’s in the urban environment and will make inquiries into how a site can inform a design object outcome. 

During the projects progress you will choose an appropriate image making method and forms of prototyping to bring your idea to fruition. 

While you are exploring your concept, you will also be pursuing experimental forms of communication, such as wordplay, sound and moving image to underpin the story behind your concept and present this confidently to a body of industry peers as a final pitch presentation. 

 
Image by Pandarosa

Image by Pandarosa

NARRATIVE ARRANGEMENTS

Tutor: Ariel Aguilera (Pandarosa)
Schedule: Friday 9:30 - 12:30
Location: 100.05.006

SUMMARY

In this unit participants will explore various image making techniques in relation to collage. Some of these will include photography, drawing & photocopying.

There will be a strong focus on one's own image making capabilities through a variety of media, observation in order to create narrative, and the analysis of design elements such as line, form, shape, colour, texture & materiality.
 
As the unit progresses participants will be asked to expand their application of the technique from a plane dimensional field into a spatial one through the engagement of place, ultimately concluding in the incorporation of collage into site.

 
Image by Pandarosa

Image by Pandarosa

NARRATIVE ARRANGEMENTS

Tutor: Andii Benyi (Pandarosa)
Schedule: Friday 14:30 - 17:30
Location: 100.04.003

SUMMARY

In this unit participants will explore various image making techniques in relation to collage. Some of these will include photography, drawing & photocopying.

There will be a strong focus on one's own image making capabilities through a variety of media, observation in order to create narrative, and the analysis of design elements such as line, form, shape, colour, texture & materiality.
 
As the unit progresses participants will be asked to expand their application of the technique from a plane dimensional field into a spatial one through the engagement of place, ultimately concluding in the incorporation of collage into site.

 
Image by Kate Geck

Image by Kate Geck

ULTRAORNAMENT

Tutor: Kate Geck
Schedule: Friday 14:30 - 17:30
Location: 100.05.008

SUMMARY

How can surface materiality shape spacial experience? Combine pattern and surface to explore the affective spaces. Learn a range of surface design techniques using analogue and digital materials in PhotoShop and Illustrator. You will experiment with and refine a range of pattern swatches that can be used in the scaled creation of a speculative sensory space.

You will manipulate textures created by hand to produce print ready repeats and placements. You will also learn digital drawing and painting techniques to generate your own raster and vector graphics for a range of scales. These experiments lead into the design of a sensory space, developed and documented with sketch, swatch and models.

Ultaornament explores print media for interior surfaces - from wallpapers and vinyls to fibres for furnishings. Pattern design is considered within the context of immersive sensory space - how can you surface interface with audiences and guide experience?

 
Image by Bronwyn Uphill

Image by Bronwyn Uphill

DRAW

Tutor: Bronwyn Uphill
Schedule: Thursday 17:30 - 20:30
Location: 100.06.005

SUMMARY

This class focuses on the practice of drawing as a way of understanding object and space, generating ideas and explaining outcomes. We will focus on the iterative process of drawing to create refined outcomes.

This class will be run in a workshop style. Initially, we will remove ourselves from the digital and explore various mediums in a wide range of styles. We will oscillate between scales in order to create a deeper understanding of our subject. Secondly, we will proceed to use these skills to communicate a design intervention in our site. These techniques will allow us to communicate the delicacies of the proposal.