Specialisation


Third + Fourth Year

 

DAYLIGHT DESIGN 

Tutor: ANTONY DIMASE

The focus of specialisation is daylight design within the residential environment. The purpose of the teaching program will be to consider how daylight can influence design decisions in interior spaces and the relation to health and wellbeing and sustainability within the context of residential design. The premise is to challenge the prevailing reliance on technology, electric lighting design and air conditioning to create modern interior environments. By observing the movement of the sun, the changing effects of daylight, the joyful play of light in space we can heighten or lessen the connection we have to the exterior environment. This is important to appreciate as we have the opportunity to create environments that are responsive to the day night cycle and aligned to our circadian rhythm. We have the opportunity to create interior environments that respond in interesting ways to the effects of light and space. By focusing on daylight design as our starting point, we can then start to look at ways to introduce shading, lighting systems and make better material and colour choices to enrich the experience of daylight in space.

 

ARTEFACT

Tutor: GEORGIE BROOKS

This subject explores the ideas of temporary, moveable and transient retail displays. It will question if the permanent retail space is a viable option anymore in this rapidly changing market place. With the ever-growing competition of the digital shopping experience, will the shop-front as we know it exist in the future?

In this workshop-based subject, students will develop ideas about designing temporary, moveable, small retail displays in areas of the city. Students will first explore developing their own retail collection that will be displayed in a temporary sculptural billboard that they design and build at 1:1. The City of Melbourne will be used as the platform to inform their ideas about display and generate their own unique retail experience.

 

IN DETAIL

Tutors: JAMIE VELLA & LEANNE FAILLA

The core theme of this specialisation will be detail, with consideration of the term from a technical and theoretical perspective. A detail highlights and expresses a moment of significance within a larger scope. In design drawings such detail can be in the way a design is to be constructed, a function which needs to be performed or an aesthetic element. By extruding and expressing a detail with clarity, we are able to clearly define these important aspects of our design intention. In this respect, detail can also be applied to how we approach design with groundings in theoretical concepts, with the same idea of extraction of points of note and clear expression of such being applied to the way in which we will analyse and interpret these concepts.

As such, detail can be applied to drawing and built forms, abstraction of structure, micro scenarios, site analysis, all of which will be used to give a greater sense of confidence in creating and understanding how to use details. We will undertake a series of experimental exercises which challenge how a detail can be presented through technical and theoretical perspectives and will ask students to consider materiality, site and process to produce a publication informing of their process work and a 1:1 design to be built and installed for exhibition in, and in response to, a nominated site (site to be confirmed).

We consider our design practice as makers and thinkers, questioning and experimenting to create fulfilling outcomes. Such methods will drive the output of work, as we ask you to be makers and create as a form of solidification and expression of thought, gesture, action, hierarchy, etc. in relation to discussions about the work we will be undertaking. By developing these layers, the final project becomes a highly dimensional statement about how the term detail has been explored over the semester as well as how these discussions relate back to your realised final outcome.

 

PLASTIC RE-PURPOSE

Tutor: Olivia Hamilton

The Plastic Repurpose project is operating out of RMIT and combines aspects of sustainable social entrepreneurship with resource-constrained innovation and corporate social responsibility. Plastic Re-purpose is currently developing the capability to produce and distribute machines for recycling and re-purposing waste plastic. This is an initiative started by David Haakens, founder of Precious Plastics, who has distributed the blueprints as open source. The RMIT produced machines will be used to establish sustainable income streams, employment, reduce waste and provide new opportunities for disadvantaged communities.

Interior students will be working in conjunction with the Global Entrepreneur students from the School of Management who have already begun making the machines. Interior Design students will gain experience in open source design, socially aware business and development, design based entrepreneurship and working with, and for communities. Interior students will develop their knowledge of materials and the limits and possibilities of sustainability, re-purposing, recycling through designing a product or building material that could actually be made by communities using this manufacturing system. The students will contribute to the existing community around the Plastic Re-Purpose project through research and writing, as well as collaboratively produce proposals for sustainable community hubs that can house the machines and workshop. Students will develop capabilities for designing for a community with specific social and environmental requirements by working with the Wunan Foundation located in the Eastern Kimberlys. This indigenous group is the first recipient of the Plastic Re-Purpose program and the Interior students will design hubs specifically for that indigenous community and geographic area.

Through involvement with this project, students will contribute to a meaningful, socially aware and globally connected project that explicitly engages with social, ethical and environmental issues of today. Students will contribute to systems that support improved circumstances to disadvantaged communities and the wider world. The course is conducted in parallel with a Global Entrepreneur course led by tutor Dr Gerrit DeWaal.

 

 

ONSITE OFFSITE 

Tutor: SANDRA GITHINJI & JACKSON BI

ONSITE OFFSITE is a research based speculative and experimental workshop whose design process is grounded in the practicality of a site specific study. The specialisation will explore the representation of site as an agency of both analysis and design generation.

The subject of this research is a self-nominated site within Melbourne CBD, which you will analyse and investigate through 2D and 3D measured mapping techniques. OSOS invites you to curate a 3-dimensional spatial ordering / composition, containing extensive site research in the form of photographs, drawings, mappings, artefacts and text. Mapping will be an essential design tool in critically study the site, while broadening the contextual relationships through considered drawings. Model making will also be adopted as a design methodology to summarise your site research and generate initial concepts, by understanding 3 dimensional relationships of site while exercising form, mass, scale and planning.

The design outcome of OSOS aims to devise an architectural language through building upon the research to develop a spatial outcome in the form of a bodily experiential pavilion that integrates with the urban fabric, to promote a series of sensitivities to the current context and catalyses public interaction.

 

IN2

Tutor: Suzie Attiwill

IN2 repeats IN - IN IN - same time slot, same space, same exercises - yet what will be experienced will be different as circumstances change. Encountering and experiencing the singularity of ‘in-ness’, interior and interiority underpins this specialisation. The International Federation of Interior Architects/Designers (IFI) defines interior designers and interior architects as professionals who “determine the relationship of people to spaces based on psychological and physical parameters, to improve the quality of life”. According to the IFI, this is the specialised practice of interior designers/interior architects and what distinguishes them from architects, industrial designers, graphic designers, artists and other practitioners. We will concentrate on teasing out the implications and potentials of this definition in the conjunction interior + design, with a particular focus on relations, experience, and interior and exterior/inside and outside.

IN2 is set-up as an in-class laboratory for experimentation and speculation. Inhabiting the persona of an interiorizt, you will be encouraged to bring your specific skills and interests into the laboratory. There will be a lot of discussion, testing of techniques, philosophising, visiting situations, presenting ideas and projects; working with models, films, drawings, collage, writing, photographs, diagrams, paintings. In week 12, we will hold an event to present these experiments to others (A proposal has been submitted to be part of the 2018 MPavilion’s public program which will take place in the pavilion designed by Barcelona-based architect Carme Pinós of Estudio Carme Pinós).

Specialisation Learning Outcomes: engage in idea-led design and the value of experimentation | communicate your ideas and designs to both peers and a variety of audiences | apply critical thinking in relation to your own work and the evaluation of the work of others | develop an understanding of interior design as a specialised practice | experience new environmental, social and cultural relations | select and apply techniques, skills, materials and technologies | understand the value of your own design practice | participate in a collective and collaborative environment.

 

FIRST PERSON PROTO-DIGITAL

Tutor: Tim Percy

What is it?

First Person Proto-Digital aims to demonstrate the application of video game prototyping to accentuate the interior experiences found in the physical world and produce these in digital-physical environments.

What will you do?

The specialisation will introduce the application of digital prototyping for Interior environments and specifically examine how Video Games can create digital-physical experiences. These experiences will be the crux of the design outcomes and identify and extend the interior moments that make virtual environments, real. The criticality of prototyping and producing experiential environments to convey design concepts in practice is essential. First Person Proto-Digital will extend students capabilities to observe, make and refine interior environments to convey authentic interpretation. (is it really interpretation?)

How will you do it?

You will engage in 3D modelling using Rhino, game design using Unity Game Engine, physical and digital site exploration, and narrative development through story writing. These skills will be used to develop Authentic Digital- Physical environments, by creating inhabitable experiential video games.

 
Image credit: https://defense.gov/Photo-Gallery/igphoto/200126914

Image credit: https://defense.gov/Photo-Gallery/igphoto/200126914

INTERview

Tutor: Roger Kemp

This specialisation seeks to document a number of different career trajectories of alumni from the Interior Design Program at RMIT University. It will do this through a process of interviewing a number of different graduates of the program to build a series of career profiles that can act as a mentoring and guide for current students and future students within the Interior Design Program at RMIT University.

You will develop research skills, interview techniques, documentation methods, editing and production processes for video and voice recording

 

ON THE TOOLS 

Tutor: Christian Grossi

Communication is the key; Ensuring design intent and designer’s philosophy is kept in tack over the life of a project. By removing uncertainty from the output (documentations and presentations) of a designer, we can ensure the built form closely resembles what is intended. Clarity in documentation (traditional and non traditional) is the key to removing unexpected compromise to a design.

Walked through a commercial project, students will be exposed to the powerful design tool; Revit and the evolution of a BIM model over a projects life. By knowing your tools, the designer can effectively, quickly and accurately communicate one's design, manage budgets, and ensure what one is proposing is buildable. Students will learn how to model, consider, organise and troubleshoot their way through a model, to then create documentation/diagrams/visuals that will excite and effectively communicate intention with no uncertainty.

The class will be issued a brief to a real life project, the class as a whole will be asked to develop an interior concept which will then be modeled and documented (including traditional and non traditional documenting). The workload will be shared between all students, where they will all contribute to the same model, exposing them to collaborative modeling. There will be two assessments; one on the communication of the design which will reflect the concept phase of a real life project, the second will be the documentation of the various elements which will reflect the detail design component of a professional project. This will produce 2 folio pieces, one creative and the other technical.

Student’s personalised workflow will be developed to bring to light the importance of methodical design generation.

Image by Christian Grossi

Image by Christian Grossi

 
image001.png

ON THE TOOLS 

Tutor: Christian Grossi

Communication is the key; Ensuring design intent and designer’s philosophy is kept in tack over the life of a project. By removing uncertainty from the output (documentations and presentations) of a designer, we can ensure the built form closely resembles what is intended. Clarity in documentation (traditional and non traditional) is the key to removing unexpected compromise to a design.

Walked through a commercial project, students will be exposed to the powerful design tool; Revit and the evolution of a BIM model over a projects life. By knowing your tools, the designer can effectively, quickly and accurately communicate one's design, manage budgets, and ensure what one is proposing is buildable. Students will learn how to model, consider, organise and troubleshoot their way through a model, to then create documentation/diagrams/visuals that will excite and effectively communicate intention with no uncertainty.

The class will be issued a brief to a real life project, the class as a whole will be asked to develop an interior concept which will then be modeled and documented (including traditional and non traditional documenting). The workload will be shared between all students, where they will all contribute to the same model, exposing them to collaborative modeling. There will be two assessments; one on the communication of the design which will reflect the concept phase of a real life project, the second will be the documentation of the various elements which will reflect the detail design component of a professional project. This will produce 2 folio pieces, one creative and the other technical.

Student’s personalised workflow will be developed to bring to light the importance of methodical design generation.