2015 Semester 1
Tutor: Kat Bond
Artifact explores the possibilities of the exhibition space as an active site for participation.The subject looks at the cultures of display that influence exhibition spaces and investigates strategies employed by exhibition designers to frame the objects and ideas in their care in order to communicate their importance and meaning to the different participating publics. More than this, however, the course will encourage you as designers to be agents of change – with aims of provoking active engagement and sensory participation in artworks and collections. Focusing on exhibitions as rich intertextual sites of experience you are asked to curate, create and activate artworks and scenes. You will develop and test ideas and conditions for the arrangement, display and reading of objects underpinned by visitor participation and sensorial engagement. You are asked to critically engage with Melbourne’s art scene and will be expected to both seek out and analyse exhibitions and art events occurring throughout Semester 1.
BREAKING DOWN BARRIERS
Tutor: Caroline Vains
In this subject you will explore how designers can act as agents of social change and how design can be implemented to help break down the social barriers that exist between people experiencing homelessness and the wider community. Your investigation will focus on a real-world project for the notforprofit organisation 300 Blankets.
The 300 Blankets mission is to provide warm blankets, food and friendship to people in our community experiencing homclessness. One of the ways they do this is to take a soup van out on a weekly run around Melbourne’s inner city. In the course of this work they have discovered that there is an uncomfortably large gap of social isolation between the homeless and the rest of the community. Through this subject you will aim to address this problem.
Working in partnership with the 300 Blankets team, you will design a mobile structure to take out with the soup van and set up at their stops. It will provide shelter and encourage the soup van volunteers to sit down with the homeless to share a meal and invite conversation. All phases of the project will be informed by a set of generative design practices called bodystorming.
‘Bodystorming is an immersive ideation method for exploring ideas through role-playing and physical interaction with props, prototypes, actual products and physical spaces.’ (Chauncey Wilson). Bodystorming strategies you will learn about will include: experience prototyping, interactive scenarios, roleplay, storyboarding, speculative future scenarios, whatiffing, boundary shifting, and storytelling.
DESIGNING THE DISCARDED
Tutor: Georgie Brooks
Designing the Discarded is a hands-on wrokshop based subject that will explore designing and prototyping through making designed pieces of different scales from found objects. There will be an introduction to a series of exciting and innovative designers, artists and jewellers who explore making their work from reclaimed materials. Students will develop a detailed understanding of how to curate, present and document ideas through a series of visual studies and an exhibition. The journey of collecting and the narrative that develops through the scouring of hard rubbish will become just as paramount as the making of the final pieces.
MANIFESTOS, PARAMETERS + POSSIBILITY: Designers as agents of change
Tutor: Megan Norgate
Ecologically sustainable and socially responsible design requires a deep shift the way we think about interior design in response to current environmental and social issues. This course is an examination of the various ways in which ethical and sustainable objectives can be realised through the built environment. Students will identify what our responsibility is as designers to consciously and consistently respond to an ethical framework, to question the design choices we make, the materials we use, and the impact they have both throughout their lifecycle and on end users. Students will research, develop and articulate their own framework for ethical practice. They will explore embedding these ideas into the design process in a site-specific project. They will practice driving change using persuasive communication of ethically driven ideas in a design based context. This course aims for students to see the potential for interior designers to be social leaders in shaping the way we use spaces to manifest a more efficient, more connected, healthier way of life.
Tutors: Jess Caffin + David Williamson
This course explores the principles of wayfinding and experiential graphic design. It merges both creative and strategic thinking to facilitate easy interaction with the physical realm and navigation of tricky spaces. Starting with an introduction to information gathering and strategy creation, we will explore the ways to develop a design brief in response to a challenging navigational problem, then develop a design solution against our brief. Through the production of a creative narrative, we will investigate how to translate physical spaces into intuitive and engaging journeys, through design interventions and clever information delivery. Throughout the course, we will also take a look at typography, environmental graphics, mapping and material integration to understand the multidisciplinary facets of good way finding.
OUT OF THE BOX + OFF THE GRID
Tutors: Olivia Pintos-Lopez + Loren Lockwood
This course asks students to consider why our homes and communities look and function the way they do, and develop design strategies and frameworks that facilitate new types of housing that provide more sustainable, integrated and diverse communities.
By refining and developing their ability to question the dominant systems and evaluate their own findings and research, students will develop a personal philosophical framework for their own design practice in relation to social concerns.
POP UP SHOPS: TEMPORARY RETAILS SPACE, INTERFACE, MATERIAL & DEMATERIALISATION
Tutor: Liz Lambrou
Pop up explores the possibilities of the ‘pop up shop’ and temporary retail space as a place for display and a connection to remote online shopping, relating real spaces with virtual space. In the context of the current consumer affection for mobile devices and virtual stores, consumers demand enhanced experiences and multiple modes of engagement with the shopping environment. You will explore opportunities of site and under used spatial nooks within the CBD. You will also develop and test the notion of interface and consider both window and screen as a site of exchange for information and experience.
SET DESIGN FOR FILM: Moulin Rouge! Reimagined
Tutor: Sarah Light
In this course students will design an interior set based on Baz Luhrmann’s script for his 2001 feature film “Moulin Rouge!”.
Fifteen years on from when the original sets were designed, students will explore how this script may be reinterpreted and the sets reimagined for an audience today.
Drawing on the tutor’s own experience working on the original film, the design studio classes will reflect the reality of designing sets in a feature film Art Department.
The unit will explore the development of branding visual language from its initial ‘static’ graphical representations into dynamic, versatile and befitting solutions suited to a variety of spatial interior applications. This process will involve the thorough examination of ranging design elements and principles. Through a method of deconstruction, repetition, disassembling and re-assembling the unit will aim to expand the conceptual basis of branding language in order to transcend implemen-
tation into the spatial field, thus creating a more holistic and in-depth branding experience
Tutor: Joe Norster
Densification of our cities has produced an increase in both residential and commercial towers of 200m plus heights. These new forms are challenging designers to provide solutions. The interiors of these spaces are dramatically affected by the increase or decrease of available daylight. In this specialisation you will focus on daylight and the use of direct / indirect and harvested light, its control, impacts and uses in the urban context.